- #WHICH BOOKS DOES FANTASY GROUNDS ULTIMATE COME WITH MODS#
- #WHICH BOOKS DOES FANTASY GROUNDS ULTIMATE COME WITH LICENSE#
- #WHICH BOOKS DOES FANTASY GROUNDS ULTIMATE COME WITH FREE#
It is not easy to learn and play, but once you are use to the interface, the game plays quicker and easier. This is one of the area’s that Fantasy Grounds struggles in. Since a typical adventure would take several house to prep, this is a huge time saver and very important to me.
With all these options, I can create a game in less then an hour and be playing with friends that same afternoon. They have lots of content, both free, pay what you want, and discounted official adventures.
#WHICH BOOKS DOES FANTASY GROUNDS ULTIMATE COME WITH MODS#
You can also get adventure mods from other sources and import them into your game. Also, FG runs sales a lot making their content cheaper. Roll20 tends to sell everything at retail prices, where Fantasy Grounds prices are way less. Since my goal is to play with the least amount of time possible, buying games is a no brainer.īoth systems will sell you the standard adventures but I have learned I can get a better deal through Fantasy Grounds. I can either create my own homebrew games or I can buy a game that already has all the needed storyline, maps and NPC’s. Since I am making this a priority in my life, it makes sense for me to host and DM. Not by choice mind you, but it seems like the best way to bring all my old time D&D friends together again. I plan to spend most of my time being the DM of a 5th edition D%D game. Fantasy Grounds lifetime subscription and discounts on books and adventures were a clear winner for me, because in about 2 years time, FG would have been cheaper and better then Roll20. If Roll20 had offered a lifetime subscription, it would have made my decision much harder. One last things that really bothers me subscription costs. The rest was me being a kid in a candy store. This is a lot of money, but please note that to play, all you need is the lifetime for $130 or the $4 monthly membership. With everything including a lifetime subscription, 4 game books, several tile packs and a few adventures, I am almost at $300 all in. All I do is line them up and in under 10 minutes, I have a complete map with LOS (Line of Sight) ready to play.
The great thing about these tiles is they have the line of sight built into the tiles. I actually bought a few map making tiles from Black Scrolls (Through Fantasy Grounds) for about $7.50 each. I bought the 3 core for about $23 each and a few supplements too to improve the game experience, and these costs were more then half what Roll20 would have charged me.įantasy Grounds Unity and Classic both have map making built in. The good thing about Fantasy Grounds is they often discount their books where Roll20 rarely or never does. All the VTT will play better if you buy the books in the platform you are using, but its not required. The other issue most people grapple with is buying the books again.
#WHICH BOOKS DOES FANTASY GROUNDS ULTIMATE COME WITH FREE#
It also has an impressive amount of free features but due space and lack of exporting, makes it very hard to properly DM a game. Roll20 can be free for casual players but for DM’s who invest a lot into their games, it will cost them a monthly subscription and a premium on digital books and modules. They run sales often enough where you can cut these prices down 10-20%. There is also a $4 monthly try it out and see if you like it option (which I highly recommend).
#WHICH BOOKS DOES FANTASY GROUNDS ULTIMATE COME WITH LICENSE#
The FGU usually costs about $40 per player or $150 for a lifetime license (and allow you to host free players). Let me start with the bad parts of Fantasy Grounds Unity vs Roll20. Both will get you there, but learning to drive the Ferrari will be a lot more fun and exciting down the road. In addition to being a huge time saver, Fantasy Grounds is a better roll player game then Roll20 hands down. The core reason why I prefer FGU over Roll20 is it will save me lots of time, and actually money in the long run. This is all true, but its not the whole story. “What will deliver the best game experience with the least amount of prep time?”ĭozens of Google searches will tell you the same thing Roll20 is easier and free, and Fantasy Grounds is hard to learn and costs money. This is my comparison on Fantasy Grounds Unity vs Roll20 and will be focused on which VTT will provide more playing time with less prep. My problem has always been a lack of time, and I suspect I am not alone. Having realized that I have always enjoyed playing D&D, I decided I will start to prioritize some RPG time with friends and family. Probably like many reading this, I have returned to playing D&D after decades away from the game.